Wild Rift Patch 5.0 Notes - New Champion, Items, and Major Updates 1v3i2d
2024-01-18 t5b27

League of Legends: Wild Rift
- #Wild Rift Patch 5.0
- # New Champion Syndra
- # Wild Rift New Items
- # Wild Rift Gameplay Updates
- # Wild Rift Companions
- # Ranked Season 12 Wild Rift
- # Wild Rift Patch Notes
First new patch of the year and it’s gonna be a big one! Hold on to your hats because we got new items, a new champion, new skins, and a TON of gameplay updates. Welcome to the first patch of the year, Patch 5.0!
And suddenly it’s 2024?!?! Did you miss us? We missed you! We have a big patch for you today. Get ready for a new champion, new items, new map changes, new game mechanic changes, and MORE! Welcome to the first patch of the year, Patch 5.0! Go do yourself a favor and run to the washroom and get some water. This is gonna be a long one.
Reminder: content will be released throughout the patch.
NEW 3m692m
NEW CHAMPIONS 465956
SYNDRA, THE DARK SOVEREIGN 3c1s26
Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.
Syndra will be released on January 18 at 00:01 UTC.
NEW FEATURES 4z3c6y
COMPANIONS r1gt
Companions (beta test) are officially live! Your most loyal buddies are now ready to witness all your moments of glory by your side. A total of 29 Companions will make their debut in Patch 5.0.0. Meet Draghorn and Fluffiee, magical creatures that come in a range of styles!
- Your Companion will follow you around in-game and cheer for you!
- Your Companion will not reveal your position. When you're not visible to the enemy, your Companion won't be visible to them either.
- Your Companion will temporarily go into hiding at the right time so that you can focus on battle.
- Companions do not appear in Legendary Ranked and Arena.
The Companion system, Exploring Expedition, will be available shortly after the patch goes live. Look forward to unlocking your Travel Journal and plenty of rewards! What are you waiting for? It's time to gather your Companions and go for a walk around the Rift!
RANKED SEASON 12 f2f3a
We'll be kicking off Ranked Season 12 real soon! Give a warm welcome to Glorious Crown Xin Zhao, our newest season-exclusive skin. We’ll also be saying goodbye and rotating out the Glorious skins and poses from Season Year 1 in the Ranked Store. Glorious Armada Twisted Fate from S9 will also be making a return, so don't forget to keep a lookout for announcements in the Ranked games portal when S12 starts!
Ranked Season 12 will kick off on January 19 at 00:01 UTC.
WILD 2t1o3
The new Wild , Food Spirits Veigar, will be available after the patch update. Level up your Wild to Lv. 75 to unlock Ascended Food Spirits Veigar and many more rewards! Once more, a new Battle Ensign, Food Spirits Veigar, will also be added to the Wild Emporium, along with the limited-time return of Ascended Supervillain Graves, Ascended Superhero Vi, Supervillain Graves, Superhero Vi, Hexplorer Jax, and Hexplorer Teemo!
A new Blackfrost Renekton Mini will go live after the Food Spirits Veigar Wild ends.
EVENTS 4kv64
WILD PUZZLE 1n2p3y
Play games, earn puzzle pizza, and win prizes!
The Wild Puzzle event begins January 18 at 00:01 UTC
CHAMPION CHANGES 4fq73
AURELION SOL 3b75k
The long-awaited Aurelion Sol rework is here! These changes will make sure he can deal more effective damage and crowd control during team fights.
COSMIC CREATOR-
- [Removed] Center of the Universe
- [New] Cosmic Creator
- [New] Aurelion Sol's damaging abilities turn enemies into Stardust, which in turn empowers his abilities.
-
- (1) Breath of Light: This ability's bursts deal additional magic damage equal to (3% of Stardust stacks)% of the target's maximum Health.
- (2) Astral Flight: Increases the maximum flight distance by (62.5% of Stardust stacks)%.
- (3) Singularity: Increases the ability's execution threshold by (2.6% of Stardust stacks)% and its impact area.
- (4) Falling Star/The Skies Descend: Increases the ability's impact area.
BREATH OF LIGHT-
- [Removed] Starsurge
- [New] Breath of Light
- [New] Aurelion Sol breathes starfire for 3.25 seconds, dealing magic damage equal to (0.5 x (the champion level) + 8/11/14/17 + 12% Ability Power) every 0.2 seconds to the first enemy hit and revealing them. 50% of that damage is dealt to nearby enemies. For every second that the breath hits the same target, Aurelion Sol deals a burst of magic damage equal to (15/20/25/30 (increasing at Levels 5, 9, and 13) + 45/55/65/75 + 35% Ability Power + (3% of Stardust stacks)% of the target's maximum Health). If the target is a champion, Aurelion Sol gains 1 stack of Stardust. Damage dealt based on the target's maximum Health is capped at 100 against monsters.
-
- Damage ratio to monsters: 40%
- Aurelion Sol can move slowly while casting Breath of Light.
- At maximum ability level, Breath of Light's duration is extended infinitely.
- When Breath of Light is channeled for fewer than 0.25 seconds, it will go into a 1-second cooldown.
- [HOTFIX]
-
- Mana consumption per 0.5s: 10/14/18/22 → 10/12/14/16
- Damage per 0.2s: 0.5 per level + 8/11/14/17 + 12% Ability Power → 0.5 per level + 11/14/17/20 + 12% Ability Power
- Burst damage: 15/20/25/30 (increasing at Levels 5, 9, and 13) + 45/55/65/75 + 35% Ability Power + (3% Stardust stacks)% maximum Health → 15/20/25/30 (increasing at Levels 5, 9, and 13) + 55/65/75/85 + 35% Ability Power + (3% Stardust stacks)% maximum Health
ASTRAL FLIGHT-
- [Removed] Celestial Expansion
- [New] Astral Flight
- [New] Active: Aurelion Sol flies in a direction. While flying, Breath of Light has no cooldown and its damage increases by 112.5%/115%/117.5%/120%. His flight speed is reduced by 50% if Breath of Light is cast while flying.
-
- Recast: Ends the flight early.
- If a champion is killed within 3 seconds of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded.
- Aurelion Sol's flight speed is 300 + 100% Movement Speed.
- [HOTFIX]
-
- Cooldown: 22/20/18/16s → 18/17/16/15s
SINGULARITY-
- [Removed] Comet of Legend
- [New] Singularity
- [New] Aurelion Sol summons a black hole, dealing (2/3.5/5/6.5 + 5% Ability Power) magic damage every 0.2 seconds. The black hole drags enemies toward the center of the black hole for 5 seconds. Enemies in the center die instantly when below (5 + 2.6% of Stardust stacks)% of their maximum Health.
- As the black hole absorbs Stardust, for every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains a stack of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stacks of Stardust for every champion or epic monster killed; 3 stacks of Stardust for every siege minion or large monster killed; and 2 stacks of Stardust for every minion or small monster killed.
- [HOTFIX]
-
- Damage per 0.2s: 2/3.5/5/6.5 + 5% Ability Power → 4/5.5/7/8.5 + 5% Ability Power
FALLING STAR / THE SKIES DESCEND-
- [Removed] Voice of Light
- [New] Falling Star/The Skies Descend
- [New] Falling Star: Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing (150/250/350 + 65% Ability Power) magic damage and stunning enemies within range for 1 second. For every enemy champion hit, Aurelion Sol gains 8 stacks of Stardust.
- [New] The Skies Descend: Whenever Aurelion Sol collects 65 stacks of Stardust, the next Falling Star transforms into The Skies Descend. Aurelion Sol rains down cosmic fury on the earth, dealing (187.5/312.5/437.5 + 81.25% Ability Power) magic damage over a larger area and knocking enemies hit Airborne for 1 second. He also emits a huge shockwave at the same time, dealing (150/250/350 + 65% Ability Power) magic damage to enemy champions and epic monsters. All enemies hit are slowed by 50% for 1 second and revealed for 1.5 seconds.
GRAGAS 1a6863
BODY SLAM-
- When Gragas dashes using Body Slam, he can also cast Barrel Roll.
LEE SIN 5q312h
DRAGON'S RAGE-
- [Removed] Launches a powerful roundhouse kick at an enemy champion, dealing (200/425/650 + 200% bonus Attack Damage) physical damage and knocking them back. Enemies the target collides with along the way are knocked Airborne for 1 second and take (200/425/650 + 200% bonus Attack Damage) physical damage, and bonus physical damage equal to 12/15/18% of the target's bonus Health.
- [New] Launches a powerful roundhouse kick at an enemy champion, dealing (100/300/500 + 200% bonus Attack Damage + 10/13/16% of the target's maximum Health) physical damage and knocking them back. Enemies the target collides with along the way are knocked Airborne for 1 second and take physical damage equal to (100/300/500 + 200% bonus Attack Damage + 10/13/16% of the target's maximum Health). Damage dealt to monsters is capped at 800.
ZYRA 624a17
Zyra’s plants have run rampant on the Rift. We've nerfed the duration of Zyra's crowd control abilities and adjusted the power of her plants. Let’s call it spring cleaning!
GARDEN OF THORNS-
- Active duration of a Thorn Spitter: 8s → 6s
- Health of a Thorn Spitter: (40~628) + 10% Ability Power → (20~260) + 35% Ability Power
GRASPING ROOTS-
- Rooting duration: 1.25/1.5/1.75/2s → 1/1.25/1.5/1.75s
STRANGLETHORNS-
- Area of Effect: 500 → 430
INCREASED ATTACK RANGE 6l6r2r
CLICK TO EXPAND 1pnn
BLITZCRANK 233s5m
(3) Power Fist
- 200 → 225
CAMILLE 3m4a62
(1) Precision Protocol
- 200 → 225
JAX 274v42
(2) Empower
- 200 → 225
NASUS 93n2u
(1) Siphoning Strike
- 200 → 225
NAUTILUS m6s2c
(2) Titan's Wrath
- 200 → 225
SHYVANA 4611e
(1) Twin Bite
- 200 → 225
VI 1i5o3n
(3) Excessive Force
- 200 → 225
VOLIBEAR 153r6l
(1) Thundering Smash
- 200 → 225
WUKONG 6l5d2y
(1) Golden Staff
- 175 → 200
XIN ZHAO 203u55
(1) Three Talon Strike
- 200 → 225
ULTIMATE SPELLBOOK CHANGES 593s2u
Poro Energy can now be used for spell rerolls.
ARENA CHANGES sf5a
CHAMPION CAMEOS 5lr5t
AURELION SOL 3b75k
Aurelion Sol sporadically generates a cosmic field that grants Movement Speed to players within and helps them ignore obstacles.
KAI’SA 2x711b
When a player takes down Kai'Sa, they gain the following buff for 15 seconds: Every time they deal damage, they automatically cast Icathian Rain at all players.
PANTHEON 4a5c
Pantheon thrusts his spear at the target location, dealing damage to the target based on their max Health. Upon landing, the spear sweeps across its surroundings and deals damage to enemies within range based on their max Health.
NASUS 93n2u
Nasus makes random appearances on the battlefield, and taking him down grants Ascension.
- Ascension: 200% size and increased Armor and Magic Resist; and the cooldown of your first ability is reduced to 1 second. If the ability stores charges, charge(s) will also be refunded. The buffs last 10 seconds.
MORGANA 4v2h66
Players near Morgana gain crowd control immunity.
NEW AUGMENTS v493
ARCANE OVERFLOW 6zf3e
- Build up Comet Force after casting an ability. Dealing ability damage to a champion launches several comets toward their position, dealing magic damage that scales with bonus Attack Damage and bonus Ability Power. Comet Force builds up infinitely.
ARTILLERY COVERAGE 2lz31
- Fires Ashe's, Ezreal's, Jinx's, Lux's, and Senna's Ultimate abilities at a target location at the same time.
BACKUP BATTERY 92817
- Upon death, reanimate temporarily with increased stats while bleeding for 7 seconds, after which you die again.
BATTLE MAGE b85e
- Gain bonus Health, Armor, and Magic Resist based on Ability Power.
BLACK HOLE 4wl4n
- Summon a Black Hole centered around you, pulling enemies nearby toward you while stealing their Armor and Magic Resist.
BUTTER ROLL 6iy3t
- Your first ability gains 100 Ability Haste.
CHEESE ROLL 1t2r1z
- Your third ability gains 100 Ability Haste.
DUAL WIELD g6z24
- Gain increased Attack Speed and max Attack Speed, but Attack Damage and Ability Power are reduced.
MIRROR IMAGE 6o1a2p
- At regular intervals, become invisible for a few seconds and project a mirror clone that moves toward the enemy. The mirror clone explodes near enemies or when destroyed, blinding nearby enemies.
FORTUNE COIN 11x3q
- Toss a Fortune Coin. If it lands face up, heal for 10% of your max Health. If it lands face down, a bolt of lightning strikes at your current position, dealing true damage equal to 10% of your max Health. There is a small chance to trigger an Easter Egg for additional bonuses.
FULL STEAM AHEAD 1h6y18
- Become Unstoppable while moving freely and gain sustained Movement Speed. You can only stop moving upon recast or collision with enemies or terrain, after which you deal magic damage to nearby enemy champions.
HEAD BLOWN 1k6q6d
- Attacks have a 60% chance to stun for 0.2 second(s).
JAM ROLL 623e6p
- Your second ability gains 100 Ability Haste.
MANA AEGIS 2b3t1w
- When you have more than 40% Mana, 40% of your damage taken is converted into Mana loss instead. When you're healed, 40% of your healing received is gained as Mana as well. (Mana loss does not trigger events based on Mana consumption, but Mana regeneration triggered by heals will increase based on healing bonuses.)
PLANETARY RING 51k1s
- Gain 3 aerial bullets that orbit you, dealing magic damage to enemies they hit. The bullets orbit at max attack range and do not apply any on-hit effects. Orbital speed scales with Attack Speed.
REPRISAL ARMOR 2p295a
- Store a percentage of damage taken over a period of time as Fury. At regular intervals, consume all Fury to deal magic damage to enemies nearby.
SCHRODINGER’S HEALTH BAR 332a6x
- Your Health bar is permanently Camouflaged and hidden from enemy view.
SUBJUGATE 534e1r
- Drain life equal to 30% of their max Health from a target (dealt as magic damage) and steal 40% of their Armor and Magic Resist. Half of the damage and stealing happen immediately and the other half happens over 5 seconds. The stolen Armor and Magic Resist are returned to the target 4 seconds after the drain ends.
TROPICAL PUNCH m4110
- Gain increased effects from Power Flowers and share them with your ally.
UNBROKEN 3m2e1n
- All excess incoming damage above 15% of your max Health is reduced by 50% (all damage exceeding this threshold will be reduced by 50%, including true damage).
UNKNOWN DAMAGE 3j636z
- Deal damage ranging between 50% and 175%.
WHALE 6r943
- Increases your item limit and grants you a random item before the start of every battle. You can have a max of 12 items at any one time. You also deal 1 bonus damage for every 500 gold you have more than your target.
AUGMENT CHANGES 6o3d1k
AUGMENTS QUANTITY px3y
- Quantity is increased to 6. Compared to during the early access season, most teams can now obtain all the Augments before they're eliminated.
RECOMMENDED AUGMENTS 72p3h
- Augments suitable for your champion are marked with indicators. If no Augment is selected when time is up, the recommended Augment will be selected by default.
AUGMENT REFRESH 3c406b
- While Augments can be refreshed three times, if the player loses a round in between 2 Augment selection rounds, they'll gain 2 more refresh chances.
SURRENDER 1u4u5b
- You can surrender the game if your teammate goes AFK or enables AI control of their champion.
CAMERA 6e3l2a
- You can pan the camera, or zoom in and out while spectating.
- Added a camera displaying the champion that places first.
POWER FLOWER 4t5w2e
- A new notification will pop up when Power Flowers are available, and more Power Flowers will be added.
SYSTEM FEATURES p421b
CHAMPION BALANCE 62h2x
- In this update, we've made balance adjustments to 76 champions for Arena. We've also implemented fixes for mages, marksmen, and champions so that they won't find themselves facing disadvantageous situations so easily anymore, unlike during the early access season.
- Melee champions will receive bonus base Health, bonus Armor and Magic Resist, and bonus base Health Regen.
- Ranged champions will receive bonus base Health, bonus Armor and Magic Resist, bonus Movement Speed, and bonus Ability Haste.
- Champion Critical Strike Damage is increased from 175% to 190%.
- Fully upgraded items now cost 3,000 gold each, and their stats have been rebalanced: every Ability Power item in this mode will now provide 7% Magic Pen and 7% Critical Rate. In addition, items can also be sold at their original price during the shop phase.
NEW TEAMFIGHT PHASE 1u541u
- Added a casual teamfight round. Teams that haven't been eliminated will enter the same battlefield for an all-out brawl. Survive as best as you can during this round to earn more rewards!
- This round has a fixed duration of 60 seconds. No reductions will be made to team Health when the round ends.
- This round will always take place on the same map (Ancestral Woods).
- There is no win/loss mechanic in the teamfight round, and the round will not break win streaks.
- The map will randomly spawn new heal items (restore 350 Health) and hats. (The outer, middle, and inner rings all randomly respawn hats and heal items at 5-second intervals at a respawn chance of 50%.)
- Killing enemies will cause them to drop 50% of their hats first and then spawn 4 additional hats. Hats that have been picked up will carry forward after the teamfight round.
- After the teamfight round, the surviving team with the most hats (>0) gains 25 team Health. If there is more than one team with the same number of hats, and this number is the highest out of all the teams, all the teams with this number of hats will gain 25 team Health (max team Health can exceed 100).
- Champions cannot be resurrected during the teamfight round. The round ends when time is up, or when there is only one surviving team.
EASTER EGGS p5jh
STACK ‘EM HATS 183c4w
- Minions will randomly spawn with hats. Kill the hatted units to wear the hats yourself!
LUNAR DUMPLING 2f6s5m
- When a minion or monster is killed, there is a chance that it'll drop a dumpling. Pick it up to restore Health and gain a temporary Movement Speed boost.
RED ENVELOPE CLASH 545c28
- When a unit with a red envelope is killed, all champions within range gain a random amount of gold.
GAMEPLAY CHANGES 32d3k
ITEMS 4p4t69
[HOTFIX] SPEAR OF SHOJIN 1p1e4m
Base stats
- Cost: 3200g
- 300 maximum Health
- Attack Damage: 45 → 50
- Ability Haste: 20 → 25
Build path
- B. F. Sword (1500g) + Kindlegem (1000g) + 700g
Dragon Awakening
- Increases Ability Haste of basic abilities by 25% for 6 → 8 seconds after casting an Ultimate, and grants 30% bonus Movement Speed that decays over 3 seconds. Scoring a takedown within 6 → 8 seconds refreshes the ability's duration. (20s cooldown)
[HOTFIX] TITANIC HYDRA 284dg
Base stats
- Cost: 3000g
- 550 maximum Health
Build path
- [REMOVED] Bami's Cinder (1300g) + Giant's Belt (1000g) + 700g
- [NEW] Jaurim's Fist (1100g) + Bami's Cinder (1300g) + 600g
Colossus
- Gain Attack Damage equal to (5 → 15) + 2.5% bonus Health
Cleave
- Every 2.5 → 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.)
[HOTFIX] HEARTSTEEL 55hi
Base stats
- Cost: 3000g → 2800g
- 700 Health
- 150% base Health regeneration
- 20 Ability Haste
Build path
- Kindlegem (1000g) + Giant's Belt (1000g) + Ruby Crystal (500g) + 500g
Colossal Consumption
- While within 700 units of an enemy champion, charges for 3 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 120 + 5% of maximum Health, and grants maximum Health equal to 12% → 15% of the damage dealt. The charge for each target has a 20-second cooldown.
MANTLE OF THE TWELFTH HOUR b5b50
Lifeline
- [Removed] Damage that puts you under 35% Health grants a heal for 200 + 50% bonus Health over 3 seconds, and provides 50% Slow Resist and 30 Movement Speed for 3 seconds. (90s cooldown)
- [New] Damage that puts you under 35% Health grants bonus max Health equal to 200 + 50% bonus Health over 3 seconds, and provides 50% Slow Resist and 30 Movement Speed for 3 seconds. (90s cooldown)
RANDUIN'S OMEN 3ra4f
Determination
- [Removed] When you are critically struck, gain Determination equal to 25% (melee)/18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack an enemy champion, consume all Determination and heal yourself for the same amount.
- [New] When you are critically struck, gain Determination equal to 25% (melee)/18% (ranged) of the pre-mitigation damage for 5 seconds, up to a maximum of 500. When you attack an enemy champion, consume all Determination and heal yourself for the same amount. If you still have unconsumed Determination after 5 seconds, automatically consume all Determination to heal yourself for half of the amount.
ZEKE'S CONVERGENCE 4e6d46
Base stats
- [Removed] 40 Magic Resist
- [New] 350 Maximum Health
Modified build path
- Glacial Shroud (1000g) + Giant's Belt (1000g) + 700g
RUNAAN'S HURRICANE 64l54
Base stats
- Cost: 2900g → 3000g
- Attack speed: 45% → 35%
Wind's Favor
- [Removed] Gain 15 Attack Damage or 30 Ability Power (adaptive)
- [New] Gain 20 Attack Damage or 40 Ability Power (adaptive)
ANCIENT COIN b1y4e
Quest
- [REMOVED] This item upgrades to Talisman of Ascension after 500 gold is earned
- [New] This item upgrades to Talisman of Ascension after 750 gold is earned.
RELIC SHIELD d3c2l
Quest
- [REMOVED] This item upgrades to Bulwark of the Mountain after 500 gold is earned
- [New] This item upgrades to Bulwark of the Mountain after 750 gold is earned.
SPECTRAL SICKLE f3sb
Quest
- [REMOVED] This item upgrades to Black Mist Scythe after 500 gold is earned
- [New] This item upgrades to Black Mist Scythe after 750 gold is earned.
MAP CHANGES 4cg2j
BARON LANE ALCOVE 5r1u55
An alcove is added to the Baron lane to provide more opportunities for outplays and gank strategies.
RELOCATION OF HONEYFRUITS IN THE BARON LANE 3i36p
We've relocated the Honeyfruit behind the turret, with the aim of preventing champions with longer attack ranges from easily destroying their opponent's fruits.
GAME MECHANICS CHANGES 481dk
NEW MINION: CANNON MINION 284i13
During the laning phase, there is a significant discrepancy between the strength of the siege minion wave and the other minion wave. This poses challenges for players in making decisions about when to recall, roam, or provide for their teammates. By replacing them with cannon minions, players should hopefully be able to concentrate on laning during the early game while having better control of the minion wave. This adjustment will also enhance lane experience points and gold, increasing the BaronLaner’s impact.
- Siege minions that appear between 50s and 12min 5s from the start of the game are replaced with cannon minions.
- The cannon minion has a ranged attack and is weaker than the siege minion, but is stronger than the melee minion. Overall, the strength of the minion waves remains consistent as before.
MINION WAVES EXPERIENCE POINTS y5t1j
We are modifying the minion experience ratio in the different lanes.
- In the first 7 minutes of the game, shared experience points from minion waves are reduced while solo laners gain higher experience points in the top and mid lanes. After 7 minutes, this experience points change will expire.
ADJUSTED EXPERIENCE CATCH-UP MECHANIC 1a5l3c
The experience catch-up mechanic will trigger immediately when the champion falls below the average level by 1 level (previously was 0.75 level)
ADJUSTED EXPERIENCE POINTS FOR LEVELING UP 5t6h72
The experience points required to reach level 10 and above have increased. Champions need more experience to level up after reaching level 9.
SOLO ASSIST GOLD CHANGES 6z1e1e
When only one champion assists with a takedown, the gold awarded for the assist will change from 50% of the bounty to 35% of the bounty.
There is no change when more than one champion assists with the takedown.
IN-GAME RUNE STATS FEATURE OPTIMIZATION 68ry
In Patch 4.4, we launched the Rune Stats feature and in this patch, we've improved it.
- New stats added to several runes
- Optimized statistical rules for some of the rune stats
STRATEGIC OBJECTIVES CHANGES 3h462e
Taking into player and our analysis of game data, we've tweaked strategic objectives and fine-tuned how they trigger based on certain conditions.
- Strategic objectives can be triggered earlier now.
- The gold earned through some champion abilities and rune effects no longer affect strategic objectives, including:
-
- Champion abilities: Twisted Fate's (P) Loaded Dice; Draven's (P) League of Draven; Pyke's (4) Death from Below
- Rune effects: First Strike, Sweet Tooth
DRAGON SOULS BALANCE CHANGES 4e39h
Infernal Dragon Soul
- Damaging an enemy champion with attacks or abilities creates an explosion of 250 radius around the target, dealing adaptive damage equal to (110 + 20% bonus Attack Damage + 10% Ability Power → 135 + 25% bonus Attack Damage + 12.5% Ability Power). 5s cooldown.
Mountain Dragon Soul
- After 5 seconds of not taking damage from enemy champions or turrets, gain a normal shield that absorbs (210 → 260) damage.
Ocean Dragon Soul
- Recover Health equal to (150 + 30% bonus Attack Damage + 15% Ability Power + 6% bonus Health → 190 + 36% bonus Attack Damage + 18% Ability Power + 7.5% bonus Health) within 4 seconds of damaging an enemy champion with attacks or abilities. 6s cooldown.
Ice Dragon Soul
- Damaging an enemy champion with an attack or ability marks them for 3 seconds. When the mark disappears, they are slowed by 50% briefly and take bonus true damage equal to (12%→ 15%) of the damage they take while marked. 15s → 12s cooldown.
CHANGES TO STACKING DAMAGE REDUCTION 5e6e20
This patch introduces new items with damage reduction and when combined with the champions' damage reduction abilities, it all becomes a little too much. So we are changing how damage reduction stacks.
We've tweaked the calculations for stacking multiple percentage-based damage reduction effects. This adjustment will slightly reduce the overall benefit when damage reduction is stacked.
GHOST PORO CHANGES 6c295u
The Ghost Poro is getting a makeover and will become the Jungle Spirit.
While patrolling, the Jungle Spirit will quickly move in front of enemies it detects and fear them before returning to its patrol route.
A new jungle camp has been added. When the Jungle Spirit is killed, it will charge at this jungle champ. Once the charging is complete, the Jungle Spirit will respawn from the camp.
RIFT HERALD OPTIMIZATION 2p9
We've adjusted how the Rift Herald selects its target and attacks to focus its aggro on turrets instead of minions (champions can still take a swing at them).
We've also added a minimap icon that appears when the Rift Herald is summoned. This gives players a clearer heads-up when it happens.
RUNE STACKS OPTIMIZATION 3e3e3s
We've made adjustments so that the stacks for Conqueror and Kraken Slayer fall off at a rate of 1 stack per 0.5 seconds, the same as Lethal Tempo. (Previously, all stacks fell off.)
STORE OPTIMIZATION 2a121i
In the first 30 seconds of the game, items can be sold at the original price.
The next purchasable fully upgraded item will be shown in advance near the store portal, along with the amount of remaining gold required.
PRACTICE MODE CHANGES 4v4o6p
In Practice mode, players can purchase boot enchantments immediately at the start of the game.
NEW ITEM VFX 4v4a5l
Lifeline
- When taking damage greater than what the shield can absorb, a VFX of the shield breaking will occur.
Items that will be affected: Seraph's Embrace, Sterak's Gage, and Immortal Shieldbow.
SPELL VFX 65144b
Barrier
- When taking damage greater than what the shield can absorb, a VFX of the shield breaking will occur.
HEXFLASH RUNE 4y5446
The Hexflash rune replaces the Flash spell with Hexflash when Flash is on cooldown. However, when Hexflash is active, players cannot see the remaining cooldown of Flash.
Hexflash
- An ignited fuse effect is added for Hexflash, showing the remaining cooldown time for Flash
IN-GAME ANNOUNCEMENTS OPTIMIZATION 6g2e
- Redundant in-game announcements are removed and several kill announcements are merged.
- Highlighted the key milestone announcements that needed to be emphasized in-game.
- Improved announcement intensity/format of value effects:
-
- [New] When the dragon soul is obtained, a dragon soul effect is added to the obtainment announcement.
- [New] Bounty information is added to kill announcements and new animation effects are added for players with bounty on the scoreboard.
- Improved display effect of in-game chat kill announcements.
- Improved announcements for turret damage or when inhibitor turrets are under attack.
BUFF STACKS DISPLAY OPTIMIZATION 555a6w
The buff stacks number will be shown within 3 digits. Buff stacks that are 4 digits and above are abbreviated in thousands (K), such as 32.1K. The previous display was 999+.
POST-GAME ITEM STACKS DISPLAY OPTIMIZATION 5a5i16
Items with stacks will now display the stack count on the bottom right of their item icon at the end of game screen.
BARON NASHOR/ELDER DRAGON BUFF DISPLAY OPTIMIZATION 715y35
When a team obtains the Baron Nashor/Elder Dragon buff in a game, a countdown timer for that buff will appear.
CUSTOMIZED HUD, UPGRADED INTERACTIVE EXPERIENCE 2vm5e
We've improved the in-game interface and interactive experience, as well as added new controls and an interface settings page.
- When less than 10 seconds of cooldown remains for a player's teammates' Ultimate or spells, the number of seconds will appear next to their icons beside the minimap and on the scoreboard.
- An 'in-game interface' section is added to the 'Controls' tab on the Settings page.
-
- Players can customize the transparency of the HUD, the strategy , and the store, switch on or off the strategy timeline, and adjust the indicator style for attacking units.
- Provide a default clean and simple HUD configuration for new players.
- For existing players, their current settings are unchanged.
FLASH COMBO 4b643y
If auto-aim is active while casting certain combo abilities, the champion will locate the most optimal enemy champion within range and dash toward them.
- Jarvan IV's Demacian Standard-Dragon Strike combo
- Camille's second dash during Hookshot
- Gragas' Body Slam
- Galio's Justice Punch
- Vi's Vault Breaker
- Yasuo's Sweeping Blade-Steel Tempest combo
SOCIAL SYSTEM OPTIMIZATION 5b413a
MOTIVATIONAL INTERACTION FEATURE 13425r
- A motivational interaction feature has been added to the game loading screen. Players can tap the cheering or taunting Poro button to send out motivational or taunting messages, allowing them to interact with their teammates and opponents.
- A motivational interaction effect has been added to the start of the game. Tap the Poro button in the top right corner to activate a special fireworks effect and boost morale! When all 5 team tap the button, it triggers a continuous fireworks display!
OPTIMIZATION OF PARTY FORMATION 386722
- The open party in the lobby is upgraded to a party recruitment . In addition to the current open party settings, players can also view recruiting teams in the new tab.
- Players can start an open party directly on the Party Finder screen.
NEW GUILD FEATURES 6ij3q
[New] Guild Profile
- Players can check a guild's basic information and quickly a guild on the guild profile.
[New] Wall of Fame
- The Guild Leader can assign Wall of Fame slots to 5 and set custom titles for them. The Wall of Fame is displayed on the Guild homepage and profile and is viewable by others.
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